Karina Koryska

UX/UI Designer • Digital Health • Accessibility

Picture of Karina Korytska

Hello

I'm a UX/UI Designer focused on digital health and accessibility, with a strong interest in complex, research-driven products.

I work at the intersection of user research and systems thinking and translated complexity into clear structures, user flows and scalable design solutions. During my studies, I combined an accelerated graduation track with 1.5 years of professional experience, which helped me move beyond visual design into problem framing, user journeys and product-level thinking.

I'm particularly interested in designing for complex environments like healthcare and education, where clarity, reliability and accessibility have a real impact.

Currently open to junior UX roles in research-driven teams, as well as selective freelance collaborations.

e-mail k.korytska@gmail.com
LinkedIn linkedin.com/in/karina-korytska
Dribbble dribbble.com/karinakorytska
View all works

Teachers dashboard system

Designing a classroom dashboard for teachers

2025

Desktop interface of the teacher dashboard showing teacher overview screen

Role:

UX/UI designer

Context:

Internship project for LOI Kidzz

Focus:

Dashboard UX, multi-role flows, usability testing

Overview:

This project focuses on designing a teachers dashboard for LOI Kidzz, supporting digital typing classes within the existing course Super Spy School. The goal was to redesign an outdated interface while working within strict technical, visual and budget constraints. The platform needed to support both teachers and administrators, while helping teachers effectively manage classes and monitor student progress

The challenge:

The main challenge was to improve usability within strong constraints:

  • Outdated interface structure
  • Fixed visual guidelines
  • Limited development resources
  • Multiple user roles (teachers and administrators)

This required prioritising the most impactful features instead of redesigning the entire system.

Key features & scope

The design focused on the most valuable tools for teachers:

  • Creating and managing classes
  • Adding and removing students
  • Visualising progress and deadlines
  • Identifying students who need support
  • Weekly leaderboards based on speed and accuracy
Service blueprint mapping user journey with stakeholders, interactions, and service phases

Mapping system roles, interactions and dependencies

User overview & filtering

Admin interface showing user overview with filtering and role-based users overview

Admins can quickly find and manage users using filters. The overview displays key information such as roles, class assignments and registration details.

Class management & user control

Class management interface with user list, breadcrumb navigation, and quick action controls

Admins can manage users within a class, including adding or removing students and teachers. Navigation is supported through breadcrumbs, while icons enable quick actions.

User creation flow

User creation form for selecting roles such as student or teacher with contextual help tooltips

Admins can create new users by selecting roles such as student or teacher. Contextual help (tooltips) supports decision-making during the process.

Individual student insights

Student performance dashboard showing weekly progress data and personalized feedback

Teachers and admins can access detailed weekly performance data and personalised feedback for each student.

Key design decisions:

Design decisions were guided by the goal of reducing cognitive load for teachers while supporting meaningful interpretation of student performance.

Shifting from daily to weekly progress

Daily tracking created unnecessary pressure and noise. A weekly overview provides clearer patterns and supports more actionable insights for teachers.

Simplifying data visualisation

Complex graphs were reduced to more readable formats, allowing teachers to quickly interpret student progress without additional cognitive effort.

Designing for support, not pressure

Instead of ranking students publicly, the interface highlights those who may need attention. This shifts the focus from competition to support.

Reframing performance as learning styles

Rather than comparing students through a single performance metric, progress was approached as a balance between speed and accuracy. This allows students to be understood through different learning patterns (e.g. fast typists vs accurate typists), reducing negative comparison and supporting more personalised feedback.

These decisions reflect a focus on responsible and context-aware design in educational environments.

The process:

The project included being in close contact with all stakeholders: the client, the management team, developers, and potential users (for testing). The process followed an iterative approach with the following main structure:

Research

Concept design

Usability testing

Refinement

Validation:

The concept was tested with teachers to validate:

  • Usability
  • Clarity
  • Feature relevance

Feedback was used to refine flows and interface decisions.

Reflection:

This project strengthened my ability to:

  • Design within constraints
  • Balance business needs and user wellbeing
  • Simplify complex systems
  • Iterate based on feedback
  • Make ethical design decisions in education

It also shifted my focus from interface design to system-level thinking.